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	<title>News Archive - Telesocial</title>
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	<link>https://www.telesocial.com/news/</link>
	<description>telecommunications powered by self-sovereign identity and verifiable credentials</description>
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		<title>Startup Claims That Party Call, France Telecom’s Facebook Calling App, Was Its Idea</title>
		<link>https://www.telesocial.com/news/startup-claims-that-party-call-france-telecoms-facebook-calling-app-was-its-idea-3/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 20:21:34 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=949</guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/startup-claims-that-party-call-france-telecoms-facebook-calling-app-was-its-idea-3/">Startup Claims That Party Call, France Telecom’s Facebook Calling App, Was Its Idea</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/startup-claims-that-party-call-france-telecoms-facebook-calling-app-was-its-idea-3/">Startup Claims That Party Call, France Telecom’s Facebook Calling App, Was Its Idea</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial Releases Social Calling API for LinkedIn Developer Platform</title>
		<link>https://www.telesocial.com/news/telesocial-releases-social-calling-api-for-linkedin-developer-platform/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 16:01:49 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=561</guid>

					<description><![CDATA[<p>Telesocial (http://www.telesocial.com), the San Francisco-based cloud telephony service platform, announced today the extension of their social voice API to the LinkedIn developer platform. Using the Telesocial API and the LinkedIn platform, developers can now integrate mobile voice calling into their applications without any usage fees. Additionally, web users can click-to-call directly to a mobile phone [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-releases-social-calling-api-for-linkedin-developer-platform/">Telesocial Releases Social Calling API for LinkedIn Developer Platform</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Telesocial (<a href="http://www.telesocial.com">http://www.telesocial.com</a>), the San Francisco-based cloud telephony service platform, announced today the extension of their social voice API to the LinkedIn developer platform. Using the Telesocial API and the LinkedIn platform, developers can now integrate mobile voice calling into their applications without any usage fees. Additionally, web users can click-to-call directly to a mobile phone from within an app without having to know the receivers’ phone number, making your LinkedIn profile your ultimate phone book for networking in a safe and convenient way.</p>
<p>Social voice features available with the API include group calling, in-application voicemail, server conference spaces, call blocking and many more. The Telesocial API is free for users and developers and can service billions of calls on LinkedIn apps; any LinkedIn developer can add our advanced calling features to their apps without cost and at the scale of the social web.<span id="more-561"></span></p>
<p>The Telesocial API is unique because it gives developers a versatile interface, providing for a wide range of voice-powered use cases and integrations. Unlike existing VoIP solutions, a user does not need to be logged into the social platform or application to receive a call or a voice message, as call functionalities are delivered via the existing mobile-phone infrastructure. Telesocial’s solution is enabled by strategic relationships with key telecoms providers.</p>
<p>“The share API and other platform enhancements from LinkedIn make the distribution of new and innovative communications possible,” says Eric Stone, CTO of Telesocial. “Using the Telesocial API, developers can distribute social voice communications on a massive scale like never before. We look forward to seeing the creative ways that developers integrate our API into their apps,” adds Stone.</p>
<p>To get started, developers should sign up on the Telesocial website and generate an API key for the LinkedIn Network. Telesocial’s API is available today as a SSL REST service and is free to users and developers and has support in many languages – PHP, .Net / C#, Objective-C / iOS, JAVA, Python, Ruby, Scala, Flash / ActionScript3 and Unity are supported.</p>
<p>The Telesocial network currently supports all US mobile carriers.<br />
To get started, visit: <a href="http://www.telesocial.com">http://www.telesocial.com </a></p>
<p>About Telesocial:<br />
Founded in 2008, Telesocial’s mission is to make social media more social by bringing mobile voice to the social web. By using Telesocial’s free and easy-to-use API, developers on nine different platforms including Facebook, Twitter, iOS and Android can integrate the power of voice in a safe and scalable way. Telesocial is a privately held company with the head office in San Francisco, Calif. <a href="http://www.telesocial.com">http://www.telesocial.com</a></p>
<p>Contact:<br />
Telesocial Public Relations<br />
Cassie Kovacevich<br />
Cassie(at)Telesocial(dot)com</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-releases-social-calling-api-for-linkedin-developer-platform/">Telesocial Releases Social Calling API for LinkedIn Developer Platform</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial Launches an In-Game Mobile Calling Mod for Minecraft</title>
		<link>https://www.telesocial.com/news/telesocial-launches-an-in-game-mobile-calling-mod-for-minecraft/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Thu, 24 May 2012 14:28:58 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=536</guid>

					<description><![CDATA[<p>Telesocial releases a free Minecraft modification to add social voice features within the game San Francisco, Calif., May 24, 2012 &#8211; Telesocial (www.telesocial.com), the San Francisco-based cloud telephony service platform, has released a free modification, or “mod” plugin for the popular game, Minecraft. The Telesocial mod allows Minecraft players to call each other or initiate [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-an-in-game-mobile-calling-mod-for-minecraft/">Telesocial Launches an In-Game Mobile Calling Mod for Minecraft</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Telesocial releases a free Minecraft modification to add social voice features within the game</p>
<p><strong>San Francisco, Calif., May 24, 2012 </strong>&#8211; Telesocial (<a href="http://www.telesocial.com" target="_blank">www.telesocial.com</a>), the San Francisco-based cloud telephony service platform, has released a free modification, or “mod” plugin for the popular game, Minecraft. The Telesocial mod allows Minecraft players to call each other or initiate group calls on their mobile phones directly from within their game. Call recipients do not have to be in the game in order to receive calls from other players. Players can now join a Minecraft conversation wherever, whenever and never miss a beat.</p>
<p>Some of the cool Telesocial Minecraft mod features include group player calling, server conference spaces, a server calling directory, and call blocking. Additionally, because Telesocial understands that not everyone can talk throughout the day, they have launched a feature that lets players control when they are available to receive calls.</p>
<p>Telesocial is currently the only solution for Minecraft players to initiate mobile-to-mobile group calls in a safe and anonymous way. Using the Bukkit development environment, the Telesocial plugin is easy to download and registration is quick and secure. Furthermore, the mod does not require VoIP, any software to download or a headset hooked up to a computer, making this mod one of the simplest voice solutions in the industry.</p>
<p>“Minecraft players are looking for new and innovative ways to enhance their gaming experience,” says Eric Stone, CTO and co-founder of Telesocial. “Telesocial’s Minecraft mod instantly adds a fun new feature that is convenient and useful. It takes gaming to the next level,” adds Stone.</p>
<p>Telesocial’s unique technology is one of the most disruptive innovations in mobile and gaming convergence. Telesocial’s technology translates players IDs into phone numbers, making it the safest way to communicate with voice in a group setting online</p>
<p>Telesocial’s Minecraft mod is currently available to use in the U.S. and uses the Telesocial API. To learn more and get the instructions on how to download the plugin visit: <a href="http://dev.bukkit.org/server-mods/telesocial-plugin/" target="_blank">http://dev.bukkit.org/server-<wbr>mods/telesocial-plugin/</wbr></a></p>
<p>To learn more about Telesocial, please visit: <a href="http://www.telesocial.com" target="_blank">www.telesocial.com</a></p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-an-in-game-mobile-calling-mod-for-minecraft/">Telesocial Launches an In-Game Mobile Calling Mod for Minecraft</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial Launches In-Game Mobile-to-Mobile Calling for Unity</title>
		<link>https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity-2/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 17:21:39 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=504</guid>

					<description><![CDATA[<p>SAN FRANCISCO, CA, Apr 04, 2012 (MARKETWIRE via COMTEX) &#8212; Telesocial( www.telesocial.com ), the San Francisco-based cloud telephony service platform, has released a free plug-in extension for the Unity engine and development tools that lets developers add mobile voice services into their games. Developers can now easily add a 3D fully functioning telephone or voicemail [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity-2/">Telesocial Launches In-Game Mobile-to-Mobile Calling for Unity</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p id="">SAN FRANCISCO, CA, Apr 04, 2012 (MARKETWIRE via COMTEX) &#8212; Telesocial( www.telesocial.com ), the San Francisco-based cloud telephony service platform, has released a free plug-in extension for the Unity engine and development tools that lets developers add mobile voice services into their games. Developers can now easily add a 3D fully functioning telephone or voicemail system into their game, which can be used to call other characters, initiate group calls or team conferencing directly from any Unity app &#8212; with no cost to the developer!</p>
<p id="">Telesocial is the only solution for Unity developers to add free mobile-to-mobile calling, group calling, and voice features into their games in a safe and anonymous way. Phone numbers are secure and never shared. Additionally, Telesocial&#8217;s editor extension is easy to integrate and does not require VoIP, client download or a headset. Developers can easily configure it with the integrated GUI tools.</p>
<p id="">&#8220;Game developers are always looking for new channels to enhance their games,&#8221; says Eric Stone, CTO and co-founder of Telesocial. &#8220;With the Telesocial 3D plug-in, players can call other players for help, characters can leave messages or communicate with players. These are some of the many features that our plug-in can instantly add to a game and create a new social game mechanic,&#8221; adds Stone.</p>
<p id="">In-game mobile calling is an innovative and powerful social feature that increases game retention and viralty. By adding mobile communications, developers can enhance the user experience and increase engagement in single-player, multi-player and social games.</p>
<p id="">Telesocial&#8217;s editor extension is currently available to use in the US and can be downloaded in the Unity Asset Store. To learn more about Telesocial, please visit: www.telesocial.com</p>
<p id="">About Telesocial: Founded in 2008, Telesocial&#8217;s mission is to make social media more social by bringing mobile voice to the social web. By using Telesocial&#8217;s free and easy-to-use API, developers can create innovative and useful voice features, games and apps connected to a global inter-operator network. Telesocial is a privately held company, with the head office in San Francisco, Calif. www.telesocial.com</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity-2/">Telesocial Launches In-Game Mobile-to-Mobile Calling for Unity</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial&#8217;s New Developer Plug-in for Voice Features</title>
		<link>https://www.telesocial.com/news/telesocials-new-developer-plug-in-for-voice-features/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 16:52:09 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=500</guid>

					<description><![CDATA[<p>Telesocial, a San Francisco-based cloud telephony service started in 2008, launched its newest plug-in extension for developers, allowing easy integration of in-game voice and calling features at no cost to the developer. The 3D telephone and voicemail system allows gamers to engage in group calls with other players, leave voice messages and engage in conference [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocials-new-developer-plug-in-for-voice-features/">Telesocial&#8217;s New Developer Plug-in for Voice Features</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Telesocial, a San Francisco-based cloud telephony service started in 2008, launched its newest plug-in extension for developers, allowing easy integration of in-game voice and calling features at no cost to the developer. The 3D telephone and voicemail system allows gamers to engage in group calls with other players, leave voice messages and engage in conference calls.</p>
<p>The Telesocial 3D plug-in helps Unity developers turn the gaming experience into a social one. The new extension runs directly from any Unity app, and it doesn’t require <span>VoIP</span>, headset or client download. In-game calls are anonymous and secure with no phone numbers visible to any players.</p>
<p>Eric Stone, CTO and co-founder of Telesocial, stated in a <a href="http://www.sys-con.com/node/2234107"><span>press release</span></a>,</p>
<blockquote><p>&#8220;Game developers are always looking for new channels to enhance their games. With the Telesocial 3D plug-in, players can call other players for help, characters can leave messages or communicate with players. These are some of the many features that our plug-in can instantly add to a game and create a new social game mechanic.”</p></blockquote>
<p>The ability to communicate with other players while playing a game certainly boosts the game’s social identity, which may lead to increased game retention. Adding more of a social aspect to a game is one of the enticing elements Telesocial can deliver to Unity developers. With the popularity of social websites today – Twitter, Facebook, Google and others – <span>social gaming</span> is destined to increase in popularity.</p>
<p>Telesocial’s free and easy-to-use API allows developers to easily integrate voice features into their games using virtually any language. The company already has helped deliver mobile-to-mobile calling at several social media sites, including Twitter, Facebook and LinkedIn. Game developers can start implementing voice and calling features into their games by signing up for an account at <a href="https://dev.telesocial.com/"><span>Telesocial’s sandbox</span></a>.</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocials-new-developer-plug-in-for-voice-features/">Telesocial&#8217;s New Developer Plug-in for Voice Features</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial intros VoIP to Unity apps</title>
		<link>https://www.telesocial.com/news/telesocial-introduces-voip-to-unity-apps/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 16:24:02 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=491</guid>

					<description><![CDATA[<p>Plug-in extension will allow developers to add in-app mobile-to-mobile calling. Cloud-based telecoms firm Telesocial has launched a free plug-in extension for the Unity gaming engine, which provides developer&#8217;s with tools that will allow them to integrate VolP services into their apps. That means app users will be able to communicate by making calls from within [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-introduces-voip-to-unity-apps/">Telesocial intros VoIP to Unity apps</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Plug-in extension will allow developers to add in-app mobile-to-mobile calling.</strong></p>
<p>Cloud-based telecoms firm Telesocial has launched a free plug-in extension for the Unity gaming engine, which provides developer&#8217;s with tools that will allow them to integrate VolP services into their apps.</p>
<p>That means app users will be able to communicate by making calls from within the app, leaving voice messages for each other or initiating conference calls.</p>
<p>The functionality will ensure all phone numbers are secure, so that the gameplay will be safe and anonymous.</p>
<p>Eric Stone, CTO and co-founder of Telesocial, says:</p>
<blockquote><p>&#8220;Game developers are always looking for new channels to enhance their games. With the Telesocial 3D plug-in, players can call other players for help, characters can leave messages or communicate with players.</p>
<p>These are some of the many features that our plug-in can instantly add to a game and create a new social game mechanic&#8221;</p></blockquote>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-introduces-voip-to-unity-apps/">Telesocial intros VoIP to Unity apps</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial Intros in-game mobile-to-mobile calling</title>
		<link>https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 15:59:40 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=485</guid>

					<description><![CDATA[<p>Telesocial unveiled a free plug-in extension enabling developers building titles via the Unity gaming engine to integrate free mobile-to-mobile voice calling features. According to Telesocial, which supplies cloud-based telephony services, Unity developers can introduce telephone and voicemail systems directly into the gameplay experience. With the addition of in-game mobile calling, developers can feature new social [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity/">Telesocial Intros in-game mobile-to-mobile calling</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Telesocial unveiled a free plug-in extension enabling developers building titles via the Unity gaming engine to integrate free mobile-to-mobile voice calling features.</p>
<p>According to Telesocial, which supplies cloud-based telephony services, Unity developers can introduce telephone and voicemail systems directly into the gameplay experience. With the addition of in-game mobile calling, developers can feature new social interactions and multiplayer options like reaching out to other players for help, sharing team strategies or talking smack. The Telesocial plug-in extension is available for download from the Unity Asset Store.<br />
Read more: <a href="http://bit.ly/HbzSr6" title="Press release" target="_blank">http://bit.ly/HbzSr6</a></p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocial-launches-in-game-mobile-to-mobile-calling-for-unity/">Telesocial Intros in-game mobile-to-mobile calling</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>TechCrunch @ Barcelona – MWC</title>
		<link>https://www.telesocial.com/news/name-of-news-2/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 17:37:16 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=107</guid>

					<description><![CDATA[<p>At Mobile World Congress in Barcelona this year we’re teaming up with the creators of an awesome new event which runs alongside MWC, called Heroes of the Mobile Fringe Festival. Consider this the “Off Broadway” or Fringe Festival of MWC, where you get to actually talk about the real issues in the mobile startup ecosystem [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/name-of-news-2/">TechCrunch @ Barcelona – MWC</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>At Mobile World Congress in Barcelona this year we’re teaming up with the creators of an awesome new event which runs alongside MWC, called Heroes of the Mobile Fringe Festival. Consider this the “Off Broadway” or Fringe Festival of MWC, where you get to actually talk about the real issues in the mobile startup ecosystem in a lively debate format.</p>
<p>This interactive event will feature some of the most innovative and interesting startups and investors on the scene. Sponsored by Oracle, GetTaxi, Telesocial and Swiftkey (with further sponsorship opportunities available), this should be a great way to kick start your week in Barcelona.</p>
<p><span id="more-107"></span></p>
<p>So here are the details for our TechCrunch @ Barcelona Lunch Meetup:</p>
<p>Date: Monday 27th February</p>
<p>Time: Doors open at 12.30 for a prompt 1pm start. We will be serving a sit-down lunch. Doors close at 3.30pm.<br />
Location: “Aquarella” Restaurant</p>
<p>Venue: Aquarella, Gran Via 572, 08011 Barcelona. (Two Metro stops to Universitat or a short cab ride from La Fira. A MWC12 Exhibition ticket is NOT required for entry).</p>
<p>Tickets: <a href="http://www.amiando.com/TCBarca.html">Available to purchase here</a></p>
<p>Exhibition tables: <a href="http://www.amiando.com/TCBarca.html">Available to purchase here</a></p>
<p>As well as a lunch attended by the main players in the scene, we’ll be having two panel discussion. One from a mobile start-up perspective and the other from an investor / corporate perspective.</p>
<p>Themes for the panel discussion:</p>
<p>• Building mobile startups to get big fast<br />
• Mobile games<br />
• Raising VC for mobile startups<br />
• Making the app stores work for you<br />
• Getting Carriers excited about your app<br />
• Monetization and app distribution secrets<br />
• The rise of the tablet economy<br />
• New devices breaking onto the market<br />
• Developing for the platforms – the latest trends amongst startups<br />
• And plenty more besides!</p>
<p>If you’d like to sponsors the event, please email Helen Keegan on helen (AT) beepmarketing.com</p>
<p><strong>SCHEDULE</strong></p>
<p>12.30 – Doors open to guests</p>
<p>1.00 – Everyone is seated and first course is served</p>
<p>1.15 – 1.45 WELCOME</p>
<p><strong>PANEL 1</strong><br />
Mobile Startups: The Disruptors Are Coming!</p>
<p><strong>SPEAKERS</strong><br />
Carlos Conti, Inveready Capital<br />
Neal Fullman, CEO Get Taxi<br />
Liraz Axelrad, Soundcloud<br />
Tom Bradley, DN Capital<br />
Tomaž Štolfa, Vox.io</p>
<p>1.45 – Second course is served</p>
<p>2.00 – 2.30</p>
<p><strong>PANEL 2</strong><br />
Mobile Startups and Corporate Relations:<br />
How to scale up and what are the opportunities for working with large<br />
corporates (or not)?</p>
<p><strong>SPEAKERS:</strong><br />
Bill Waytena, CEO Telesocial<br />
Krishna Visvanathan, DFJ Esprit<br />
Redg Snodgrass, Alcatel Lucent<br />
Di-Ann Eisnor, Waze</p>
<p>2.30 – desert/coffees are served</p>
<p>2.45 – 3.15</p>
<p><strong>PANEL 3</strong></p>
<p>Mobile Showcase, Against The Dragons</p>
<p><strong>30 second Elevator pitches (no slides) &amp; responses from our panel of “Dragons”:</strong><br />
Daniel Hoepfner, PressMatrix<br />
Appromoter<br />
Aurasma</p>
<p><strong>Dragons:</strong><br />
Jonathan Reynolds, CEO Swiftkey<br />
Adam Ghei, Accel<br />
TBC</p>
<p>3.15-3.45pm<br />
<strong>FINISH, THANKS AND NETWORKING</strong></p>
<p><strong>Sponsors so far:</strong></p>
<p>We are very grateful to our first sponsors who have helped make this event happen.</p>
<p><img decoding="async" src="http://eu.techcrunch.com/wp-content/uploads/swiftkey.jpg" alt="" /><a href="http://www.swiftkey.net/">SwiftKey</a>: SwiftKey makes typing much easier on Android smartphones, replacing the touchscreen keyboard with one powered by smarter natural language technology. The app understands how words work together to give incredibly accurate corrections and can accurately predict a user’s next word. It also powerfully learns over time to make typing even more accurate and users can personalise it using Gmail, Facebook, Twitter, SMS or their blog posts. SwiftKey has received more than five million downloads since its launch in 2010, saving users more than 35 billion keystrokes — or over 400 years’ worth of typing. The app supports 35 languages and is a finalist in this year’s Global Mobile Awards, in the Most Innovative Mobile App category.</p>
<p><img decoding="async" src="http://mobileheroes.net/wp-content/uploads/2012/02/O_redbox_clr.gif" alt="" /><img decoding="async" src="http://mobileheroes.net/wp-content/uploads/2012/02/Java_clr_hori.gif" alt="" />Oracle’s OTN Java Developer Community: Java is the foundation for virtually every type of networked application and is the global standard for developing and delivering mobile applications, games, Web-based content, and enterprise software. As the steward of Java technology, Oracle’s OTN Java Developer Community is leading the technical innovation to enable developers worldwide to efficiently develop and deploy exciting new Java applications and services in a multi-device world. Learn more: <a href="http://oracle.com/java">http://oracle.com/java</a></p>
<p><img decoding="async" src="http://eu.techcrunch.com/wp-content/uploads/Screen-Shot-2012-02-15-at-16.22.41.png" alt="" /><a href="http://dl.gettaxi.co.uk/">GetTaxi</a> opened its doors in August 2011 and was the first Taxi app to launch in the UK. Founded in Israel in 2010 and aggressively expanding into European markets the company has since received multi million pound institutional investment. GetTaxi allows Smartphone users (iPhone, Android and Blackberry) to order a taxi at the tap of a button on their mobile device or via a web interface. End to end instant connection between drivers and passengers means lower dispatch fees, a lower drop rate, more immediate service, and more fares.</p>
<p><img decoding="async" src="http://eu.techcrunch.com/wp-content/uploads/telesocial-web.png" alt="" /><a href="../">Telesocial</a> is the Mobile Operators’ last mile to the social web. They deliver core communication services directly into social networks and apps. With their Social Directory technology, they deliver mobile-to-mobile calls from Facebook, Twitter, LinkedIn and other social platforms.Telesocial’s white-label apps bring core communication services directly into a social networking environment, for increased subscriber value and revenue.Find out more at <a href="../">Telesocial.com</a></p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/name-of-news-2/">TechCrunch @ Barcelona – MWC</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>Telesocial&#8217;s Flash SDK for their API</title>
		<link>https://www.telesocial.com/news/telesocials-flash-sdk-for-their-api/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:24:02 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=337</guid>

					<description><![CDATA[<p>San Francisco, CA (January 10, 2012) Telesocial, the San Francisco-based cloud telephony service platform, today has announced the release of their Flash SDK, a software toolkit for application development that supports Adobe’s Flash environment and ActionScript 3. Any Flash application can now add mobile voice services for free with Telesocial’s easy-to-use API. The API allows [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocials-flash-sdk-for-their-api/">Telesocial&#8217;s Flash SDK for their API</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>San Francisco, CA (January 10, 2012)<br />
Telesocial, the San Francisco-based cloud telephony service platform, today has announced the release of their Flash SDK, a software toolkit for application development that supports Adobe’s Flash environment and ActionScript 3. Any Flash application can now add mobile voice services for free with Telesocial’s easy-to-use API. The API allows social voice features to be integrated in games and apps giving the end user an anonymous and safe way to communicate on their favorite platform while phone numbers are secure and never shared.</p>
<blockquote><p>“Developers have wanted the ability to easily add rich communications features to their applications at massive scale without exposing users’ phone numbers,” said Eric Stone, CTO of Telesocial. “With the Adobe Flash SDK with AS3, millions of existing Flash applications everywhere can add safe social calling, group calling, TalkSpaces™, virtual conferences, in-app voice mail and messaging, media recording and distribution and other features using our free and scalable API.”</p></blockquote>
<hr class="split" />
Using Telesocial’s API, developers on Facebook, Twitter, iOS and Android can utilize the power of voice in a safe and scalable new way. Telesocial’s API is available today as a SSL REST service and is free to users and developers and supports many languages including – PHP, .Net / C#, Objective-C / iOS, JAVA, Python, Ruby, Scala, Flash / ActionScript3 and Unity.<br />
Telesocial is the only way that developers can add free calling, group calling and mobile voice and media features at the scale of the social web that is safe and secure. A new, free cloud communications service powered by the social web and applications, Telesocial enables new voice features and protect users’ phone numbers.<br />
Since their launch in early October, Telesocial has had a very positive response from the developer community. The Telesocial network currently supports all US mobile carriers and will expand globally in early 2012.</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/telesocials-flash-sdk-for-their-api/">Telesocial&#8217;s Flash SDK for their API</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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		<title>PlayHaven Opens Self-Service Marketplace</title>
		<link>https://www.telesocial.com/news/playhaven-opens-self-service-marketplace/</link>
		
		<dc:creator><![CDATA[telesocial]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 22:39:05 +0000</pubDate>
				<guid isPermaLink="false">http://www.telesocial.com/?post_type=news&#038;p=341</guid>

					<description><![CDATA[<p>Mobile game marketing platform PlayHaven is opening up its platform to allow third-party services to integrate into its real-time monetization and engagement dashboard. Essentially what PlayHaven is doing is making partnerships with several other mobile utility services to give a boost in functionality to its dashboard and the iOS game developers that use it.The first [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/playhaven-opens-self-service-marketplace/">PlayHaven Opens Self-Service Marketplace</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Mobile game marketing platform PlayHaven is opening up its platform to allow third-party services to integrate into its real-time monetization and engagement dashboard. Essentially what PlayHaven is doing is making partnerships with several other mobile utility services to give a boost in functionality to its dashboard and the iOS game developers that use it.The first round of partners includes Tap.me, Telesocial and PressOK PlacePlay. The PlayHaven Self-Serve Marketplace will allow iOS developers to use tools from these companies through the PlayHaven SDK, tied to the company’s back-end development stack. It is an astute move by PlayHaven, enabling game developers to move more quickly and engage more users in meaningful ways.If recent history has shown us anything, the best way for mobile development companies to grow is to make partnerships.</p>
<p>That has been the goal of Urban Airship, one of the fastest growing mobile tool providers in the ecosystem. It partnered with SimpleGeo before acquiring it and has had several other partnership announcements in the past year, with a few more on the horizon. There are a couple of ways to add functionality and grow a core business without either A) building it in-house or B) spending money to acquire the utility. The first is to partner, as we are seeing PlayHaven do here. The second is to build a data driven platform with some type of critical mass, release an API and let the community build on top of it. A good recent example of that principle can be seen with RunKeeper.What do these new partners bring to PlayHaven’s dashboard and SDK? Telesocial is a free API for making in-app voice calls and leaving in-app messages. The notion is to bring mobile voice to the social Web. It benefits from PlayHaven by being provided an inroad to the vast expanse of iOS games.</p>
<p>The post <a rel="nofollow" href="https://www.telesocial.com/news/playhaven-opens-self-service-marketplace/">PlayHaven Opens Self-Service Marketplace</a> appeared first on <a rel="nofollow" href="https://www.telesocial.com">Telesocial</a>.</p>
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